Okay, here we are, time to get serious! This time I’m looking at the SERIOUS general threats to circle, the factions main challenges if you will. This article is going to be fairly general in nature but as my college painting instructor used to say; “Work from the General to the Specific!”
In this instalment of Circling the Drain I’m going to look at preconceived notions that the community as a whole has about the Circle stable of options and how we, as a community, need to shake these out of our heads and open our minds and play time to new and exciting options.
It seems like a lifetime since I wrote this article on the State of the Meta: Circle Edition:
Things have changed a little bit since then, not really changed, but Circle did receive a few important Nerfs; to Sentry Stones, Una 2 and Wurmwood (all of which I agree with and embrace) and this has resulted in some individuals out there in the larger Meta feeling that the faction as a whole is shit. Or more accurately, that there are few competitive options available to Circle in the current Meta and that the faction has lost its “identity” and has no balance.
This all came to my a head when I read Jaden’s series of articles on Circle as a Faction. The first 4 articles on the various models were interesting and well written and are definitely worth a look if you play circle or are interested in knowing what Circle players will be using. I want to stress that I love Jaden’s Blog and that I think he does a great job and is a great contributor to the community. Just because I disagree with him on this one point doesn’t mean you shouldn’t check out his stuff and do so regularly!
Greg and Scott talk all things Warmachine. How the factions sit in our opinions.
I played a couple tournaments in the past few weeks and managed to achieve the vaunted 4-0 at both, winning one and coming in second at the other. Now we all like to think that we have moments of brilliance or that games are carefully orchestrated ballets of precision and genius, but frequently I find they are messy, complicated blunder fests of luck. Does that mean I’m a sloppy, dumb assed player who plays sloppy dumb assed players? No, I don’t think so. I try very hard to play a good tight game, but Warmachine is a complicated game that we play under strict time constraints and shit gets weird. Continue reading 4 and OH- How blind luck, complicated rules and broken AF models can help you (almost) win tournaments