Circle: State of the Meta Address

I was writing this Circle review up myself this past week, mainly to organise my thoughts, but in light of Trevy’s article on Cygnar casters in MK 3 (if you haven’t checked it out, go here:

http://www.wayoftheswan.com/2016/07/the-new-pecking-order-mk3-cygnar-caster.html

I decided to make it into an article. Now I don’t claim to be a genius and I certainly don’t have the international celebrity status of Trevy the Great, but I thought it might be a good idea to put my thoughts out there and get some feed back, start a conversation!465693763-president-barack-obama-delivers-his-state-of-the-union.jpg.CROP

Obviously, these are my opinions (I would like to hear differing opinions) and reflect a limited amount of experience (32 games so far) so take it with a grain of salt.

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In search of a better method of dressing the table

Terrain is an important part of any table top game but it is almost always one of the most nebulous and under officiated portions.
There are arguments for and against strict terrain set up rules. In one camp people will argue that strict terrain set up rules are overly cumbersome, add unnecessary complexity, are never fair and would generally not be used as people have different terrain in their collections anyway.
 On the flip side, others believe that having strict terrain set up rules help further balance the game, prevent terrain irrelevancy and actually add a dimension of challenge and interest when it comes to addressing the table.
I certainly fall into the second camp, but I have yet to play a game that has terrain set up rules that are balanced or functional, so I’m going to try and come up with my own!

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