I once had a dream about this epic conversion. Gobber + a Minuteman. Its a Cygnar light warjack. What if you put the gobber in the front and made it look like it was piloting it? HOW COOL WOULD THAT BE?
*Runs out and buys a Tinker and Minuteman.
*Take Gobber out and puts it against the jack…and no no this doesn’t look right.
So my genius idea…is going to involve more work. Dreams of just gluing him to the jack and it all lining up to make it look good are done. Now major work must be done….dream is fading.
So I sit and think for a bit. Looks like just has to be ground down to get the gobber to fit. Nope I don’t have the tools for that. Could as Ian. He did that great base for my Kraken….ok yes lets ask him.
Warmachine is a game that requires practice if you want to get better. Problem is there isn’t always the time to get together with someone to play with. Lucky for us there is some value to get out of playing with yourself, you just need to know how to do it properly.
William Cruickshanks aka Archnomad is writing a great in depth article on all things Goreshade, Lord of Ruin. Its a WIP so he will keep adding to it. Its massive but worth the read. Multiple times. Let it sink in.
2. Ghyrrshyld , Lord of Ruin – An Overview
2.1 Goreshade’s Card
2.2 Goreshade’s Matchups
3.0 What should I take with him?
4. Common Army Compositions and their Roles.
4.1 The Kraken
4.2 Double Jack
4.3 Single Jack
4.4 Single Cav
4.5 No Cav
4.6 Character Overview
5. Tricks of the Trade
Warmachine is a social contract game, that is to say that it is a game that must be played with a sense of trust in your opponent. Any other approach to the game is bound to make the entire experience unsatisfying and not worth the investment in time.